wrist movement
Researchers created a soft squeezable computer mouse
'The mouse is long overdue for reinvention.' Breakthroughs, discoveries, and DIY tips sent every weekday. Many of us subscribe to the old adage, "If it ain't broke, don't fix it." But what if that something was actually broken all along and we just didn't realize it? That's the argument presented in an upcoming issue of the journal by researchers from Nazarbayev University in Kazakhstan.
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How can AI reduce wrist injuries in the workplace?
Pitzalis, Roberto F., Cartocci, Nicholas, Di Natali, Christian, Caldwell, Darwin G., Berselli, Giovanni, Ortiz, Jesús
This paper explores the development of a control and sensor strategy for an industrial wearable wrist exoskeleton by classifying and predicting workers' actions. The study evaluates the correlation between exerted force and effort intensity, along with sensor strategy optimization, for designing purposes. Using data from six healthy subjects in a manufacturing plant, this paper presents EMG-based models for wrist motion classification and force prediction. Wrist motion recognition is achieved through a pattern recognition algorithm developed with surface EMG data from an 8-channel EMG sensor (Myo Armband); while a force regression model uses wrist and hand force measurements from a commercial handheld dynamometer (Vernier GoDirect Hand Dynamometer). This control strategy forms the foundation for a streamlined exoskeleton architecture designed for industrial applications, focusing on simplicity, reduced costs, and minimal sensor use while ensuring reliable and effective assistance.
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ForceGrip: Data-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
Han, DongHeun, Kim, Byungmin, Lee, RoUn, Kim, KyeongMin, Hwang, Hyoseok, Kang, HyeongYeop
Realistic hand manipulation is a key component of immersive virtual reality (VR), yet existing methods often rely on a kinematic approach or motion-capture datasets that omit crucial physical attributes such as contact forces and finger torques. Consequently, these approaches prioritize tight, one-size-fits-all grips rather than reflecting users' intended force levels. We present ForceGrip, a deep learning agent that synthesizes realistic hand manipulation motions, faithfully reflecting the user's grip force intention. Instead of mimicking predefined motion datasets, ForceGrip uses generated training scenarios-randomizing object shapes, wrist movements, and trigger input flows-to challenge the agent with a broad spectrum of physical interactions. To effectively learn from these complex tasks, we employ a three-phase curriculum learning framework comprising Finger Positioning, Intention Adaptation, and Dynamic Stabilization. This progressive strategy ensures stable hand-object contact, adaptive force control based on user inputs, and robust handling under dynamic conditions. Additionally, a proximity reward function enhances natural finger motions and accelerates training convergence. Quantitative and qualitative evaluations reveal ForceGrip's superior force controllability and plausibility compared to state-of-the-art methods. The video presentation of our paper is accessible at https://youtu.be/lR-YAfninJw.
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Designing Kresling Origami for Personalised Wrist Orthosis
Liu, Chenying, Mao, Shuai, Lei, Yixing, He, Liang
The wrist plays a pivotal role in facilitating motion dexterity and hand functions. Wrist orthoses, from passive braces to active exoskeletons, provide an effective solution for the assistance and rehabilitation of motor abilities. However, the type of motions facilitated by currently available orthoses is limited, with little emphasis on personalised design. To address these gaps, this paper proposes a novel wrist orthosis design inspired by the Kresling origami. The design can be adapted to accommodate various individual shape parameters, which benefits from the topological variations and intrinsic compliance of origami. Heat-sealable fabrics are used to replicate the non-rigid nature of the Kresling origami. The orthosis is capable of six distinct motion modes with a detachable tendon-based actuation system. Experimental characterisation of the workspace has been conducted by activating tendons individually. The maximum bending angle in each direction ranges from 18.81{\deg} to 32.63{\deg}. When tendons are pulled in combination, the maximum bending angles in the dorsal, palmar, radial, and ulnar directions are 31.66{\deg}, 30.38{\deg}, 27.14{\deg}, and 14.92{\deg}, respectively. The capability to generate complex motions such as the dart-throwing motion and circumduction has also been experimentally validated. The work presents a promising foundation for the development of personalised wrist orthoses for training and rehabilitation.
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WristAuthen: A Dynamic Time Wrapping Approach for User Authentication by Hand-Interaction through Wrist-Worn Devices
Lyu, Qi, Kong, Zhifeng, Shen, Chao, Yue, Tianwei
The growing trend of using wearable devices for context-aware computing and pervasive sensing systems has raised its potentials for quick and reliable authentication techniques. Since personal writing habitats differ from each other, it is possible to realize user authentication through writing. This is of great significance as sensible information is easily collected by these devices. This paper presents a novel user authentication system through wrist-worn devices by analyzing the interaction behavior with users, which is both accurate and efficient for future usage. The key feature of our approach lies in using much more effective Savitzky-Golay filter and Dynamic Time Wrapping method to obtain fine-grained writing metrics for user authentication. These new metrics are relatively unique from person to person and independent of the computing platform. Analyses are conducted on the wristband-interaction data collected from 50 users with diversity in gender, age, and height. Extensive experimental results show that the proposed approach can identify users in a timely and accurate manner, with a false-negative rate of 1.78\%, false-positive rate of 6.7\%, and Area Under ROC Curve of 0.983 . Additional examination on robustness to various mimic attacks, tolerance to training data, and comparisons to further analyze the applicability.
Generative versus discriminative training of RBMs for classification of fMRI images
Schmah, Tanya, Hinton, Geoffrey E., Small, Steven L., Strother, Stephen, Zemel, Richard S.
Neuroimaging datasets often have a very large number of voxels and a very small number of training cases, which means that overfitting of models for this data can become a very serious problem. Working with a set of fMRI images from a study on stroke recovery, we consider a classification task for which logistic regression performs poorly, even when L1-or L2-regularized. We show that much better discrimination can be achieved by fitting a generative model to each separate condition and then seeing which model is most likely to have generated the data. We compare discriminative training of exactly the same set of models, and we also consider convex blends of generative and discriminative training.
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Generative versus discriminative training of RBMs for classification of fMRI images
Schmah, Tanya, Hinton, Geoffrey E., Small, Steven L., Strother, Stephen, Zemel, Richard S.
Neuroimaging datasets often have a very large number of voxels and a very small number of training cases, which means that overfitting of models for this data can become a very serious problem. Working with a set of fMRI images from a study on stroke recovery, we consider a classification task for which logistic regression performs poorly, even when L1-or L2-regularized. We show that much better discrimination can be achieved by fitting a generative model to each separate condition and then seeing which model is most likely to have generated the data. We compare discriminative training of exactly the same set of models, and we also consider convex blends of generative and discriminative training.
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